Wii Music

11/26/2018

The Wii sports of the music industry!

Added by Trey Wainman

Not everything needs to be in the wii- Trey

Back in 2008 Netnido annoucned they would make a game revolving around playing music with the new at the time Wii remote.  

Wii Music is one of the original titles announced for the Wii console, first publicly playable at E3 2006, and then later re-introduced in greater detail at E3 2008. Upon release, Wii Music received mixed reviews, gaining aggregate scores of 64.34% on GameRankings and 63 on Metacritic, with common criticism directed at its simple gameplay and its predominantly public-domain soundtrack. As such, it is regarded as the black sheep of the Wii series and is also one of the least commercially successful entries, selling 2.65 million copies worldwide as of March 2009.

Instruments

The game offers a selection of sixty-six playable instruments, including the violin, drum, cowbell, flute, clarinet, saxophone, harmonica, piano, guitar, trumpet, harp, shamisen, maracas, sitar and marimba, as well as unconventional instruments such as dog and cat sounds, pseudo doo-wop vocals (singer), karate shouts (blackbelt), cheerleader cheers, and 8-bit sounds.

To play each of the instruments, the player mimics the required motions with the Wii Remote and the Nunchuk. Because of the varying techniques required to play different instruments, the instruments in Wii Music are divided into "groups" to which certain movements or button presses play single notes. For example, instruments such as keyboard sand percussion require the player to swing the controllers as if striking drums. and some string instruments such as the violin and the guitar are played by moving the Wii Remote as if drawing a bow or strumming the strings, while the Nunchuk is held as if the gripping the instrument's neck and fingerboard. The Wii Balance Board can also be utilized in playing the various drum kits, emulating the foot-operated pedals. All instruments have extra playing options, where additional button-presses or restricted movements have different effects on the sound. Softer notes can be played with slower Wii Remote movement, and holding various buttons can create damping, muting, chords, tremolo, arpeggio, and glissando.

Critical reception of the game was mixed, with a 63% aggregate score at Metacritic. Wii Music was given a score of A- by 1UP.com by Jennifer Tsao, who believed the game has a "surprising depth and flexibility" that rewards players who have mastered the controls. She also felt that the game's four-player custom jam mode was addictive, but lamented the abundance of public domain songs in the soundtrack. This review greatly contrasted the reviews of other editors on 1UP, who complained about a lack of depth and content. It was given 80% by Official Nintendo Magazine who praised the surprising depth of the game. GameSpy, who gave it 3.5/5, called the game an "odd duck" and something "more akin to a tech demo or social audio experiment" with little to interest adults, but is simple enough to be accessible to everyone and believed it would be a hit with young children and their families. Wii Music also got a 6.5/10 from GameSpot, who said that Wii Music, while fun and easy to pick up and play, is hard to recommend because older children and adults would only get a few hours of entertainment.


These reviews reflect the game to this day... Right now at the time of me writing this line it costs 2 cents on amazon. This game is one of two Wii games to not have a sequal. The other was Wii Chess. 


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